|The Coffin Crushers Comic!|
Recently my roleplay related art was printed in this mini-artbook! It has 18 pages, and is filled with lots of sketches and several colored characters. You can order it here if you like:
|Together with a friend of mine I organize a monthly sketch session; part of it is figure drawing and another part is a mini-'lecture' by a professional; such as a swordfighter who tells us about his gear. It's in Breda, the Netherlands. feel free to join if you are able! (Click on the image for the full details)|
I'm Robin and I enjoy making illustrations, comics & art for games! In the past I had a great time being the art director and co-creator of the bloody and humoristic game 'Fairytale Fights'. And I've been working on more fun games ever since.
These days I mainly work on my personal projects, such as the cardgame 'Gang UP!',
but I also love to work as a freelance artist for whoever brings me fun challenges and adventure! Oh, in my spare time I play D&D
Feel free to leave a message or contact me!
PS. Photo is me cosplaying as Jigen from Lupin the 3rd at the dutch Abunai 2014!
PS2. For more frequent updates, please check my blog!
Having found the right references, the general style was set. Now it was time to work towards a first prototype of a card. The card consits out of two parts that really have to work together;
The card design is very important for the gameplay, but at the same time it's just a background for the story we want to tell with the illustrations. So after formulating a general plan on the card design, I started with a first prototype illustration, in this case a character; Kingpin Jim.
Step 1. I usually start with a sketch on paper, often in my sketchbook. Then I scan the drawing and tweak it in photoshop. This is also the time I look up extra references, so I can refine details, like the gun in this case. First I gave Jim a tommy-gun, but it didn't fit his size, so I changed it for a WW1 LMG, the bern MK2. Then I tested some different colors for his suit (which are strongly determined by the background color of the card, but more about that later) When I was done I printed the sketch on A3 paper, refined it and colored it again.
As you might have noticed, I like to keep the sketchy/ lively feeling in my drawings. In the past I inkted my work, which made it really stiff. And it was also extra time-consuming, which is a big burden when for example making comics.
Step 2. Now I had made one character that we liked. But how does he relate to other characters? To really make sure I made the right choice here, I had to come up with a few more characters of the same gang. Note; although 'gangs' in the game can have any mix of members, it's just easier for storytelling/design to imagine some group origin for the characters (like also shown in the movie). So I sketched these guys.
Now I felt confident enough that this would become a good mix of characters. Last I refined a few more of them; so I would have enough material to work with while designing the cards themselves.
From there we continued Read more about it in part 3!
You can find our project here: www.kickstarter.com/projects/r…
*copyrights of the references belong to respective owners