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About Digital Art / Professional Premium Member Robin KeijzerNetherlands Groups :iconstrips2go: Strips2Go
Dutch manga & comic magazine
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Live drawing aquarelle by RobinKeijzer
Live drawing aquarelle
This is a sketch I made during our last model drawing session (a 10 minute pose) & I painted it afterwards.

We had a 'Film Noir' theme, that also ties in with a card game I'm illustrating at the moment - if you're interested, it's now also on Kickstarter;  www.kickstarter.com/projects/r…

let me know what you think!

-Robin


The sketch Session are held in Breda the Netherlands, check out this page for more info & photos of the sessions: www.facebook.com/SchetsSessie2…
This is my blog: www.robinkeijzer.com/
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Live drawings  from 'Film Noir'sketch session by RobinKeijzer
Live drawings from 'Film Noir'sketch session
These are a collection of sketches I made during our last model drawing session :) They are all 10 minute poses, I added the grays later on.

This month we had a 'Film Noir' theme, that also ties in with a card game I'm illustrating at the moment - if you're interested, it's now also on Kickstarter;  www.kickstarter.com/projects/r…

let me know what you think!

-Robin


The sketch Session are held in Breda the Netherlands, check out this page for more info & photos of the sessions: www.facebook.com/SchetsSessie2…
This is my blog: www.robinkeijzer.com/




 
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Having found the right references, the general style was set. Now it was time to work towards a first prototype of a card. The card consits out of two parts that really have to work together;

  • the card design itself,
  • and the illustrations that go on it.

The card design is very important for the gameplay, but at the same time it's just a background for the story we want to tell with the illustrations. So after formulating a general plan on the card design, I started with a first prototype illustration, in this case a character; Kingpin Jim.

Step 1. I usually start with a sketch on paper, often in my sketchbook. Then I scan the drawing and tweak it in photoshop. This is also the time I look up extra references, so I can refine details, like the gun in this case. First I gave Jim a tommy-gun, but it didn't fit his size, so I changed it for a WW1 LMG, the bern MK2. Then I tested some different colors for his suit (which are strongly determined by the background color of the card, but more about that later) When I was done I printed the sketch on A3 paper, refined it and colored it again.

   

As you might have noticed, I like to keep the sketchy/ lively feeling in my drawings. In the past I inkted my work, which made it really stiff. And it was also extra time-consuming, which is a big burden when for example making comics.

Step 2. Now I had made one character that we liked. But how does he relate to other characters? To really make sure I made the right choice here, I had to come up with a few more characters of the same gang. Note; although 'gangs' in the game can have any mix of members, it's just easier for storytelling/design to imagine some group origin for the characters (like also shown in the movie). So I sketched these guys.

   

Now I felt confident enough that this would become a good mix of characters. Last I refined a few more of them; so I would have enough material to work with while designing the cards themselves.

From there we continued :) Read more about it in part 3!

You can find our project here: www.kickstarter.com/projects/r…

-Robin

*copyrights of the references belong to respective owners

Hello DA!

As you might have noticed, I'm currently working hard on the cardgame 'Gang Up!'; which now also has a kickstarter page.  

 


Once we started the Kickstarter it was really nice to hear that so many people like 'Gang Up!' for it's looks; that's a big compliment!
So I thought it would be nice to tell you a bit more about the visual developement of the cards, and the world of 'Gang Up!'. Where did it come from and why did we choose this look for the game?

 

This is how it started.

 

Well, before anything, we wanted to make a card game that was based on the concept of  'betrayal'. Once we worked out the rules, we needed a theme that would fit to that concept. And something crime-related seemed to make most sense.

 At the time I watched another season of 'Boardwalk Empire' and of course I've seen the 'GothFather' & 'Scarface'. So initially we decided to go with the Maffia theme. But there were already a few other games out there that picked up that theme, so we we're a bit in doubting if that would be a good thing to do.


Now while further developing the game we discovered it would be better for the gameplay clarity, if we could have 4 distinctive groups (this is related to the different crime types we have now). So we added 'Bikers', like seen in 'Sons of Anarchie' and Yakuza, like often dramatically displayed in the movies of 'Beat Takeshi'. And the third group was....hmmm Triads maybe? Well, there was the risk they might end up looking to much like the Yakuza. But I went for it in abcense of a better idea.

 

So I started sketching and soon I discovered that it all became very serious; all characters looked agressive and the crimes were terible. This was not my cup of tea at all... and I didn't like what I was making. On top of that, these visuals didn't mach with the lighthearted fun game we origionally had in mind. Sure the concept was  about betrayal & crime, but that can be funny too, or even adventurous!

 So I took another look at my DVD colelction and picked up some other sources of inspiration (which I actaully used before for other work). So here it is, the inspiration for Gang Up! as it is today.

 

 

 

 Finding these references also helped to decide in what time period Gang Up! should take place in. You could say it's a fantasy version of somewhere between 1920 and 1940 and the location became 'Crimetown'! 


From there we continued :) Read more about it in part 2!

-Robin

*copyrights of the references belong to respective owners*


 




Gang Up! Cardgame illustrations by RobinKeijzer
Gang Up! Cardgame illustrations
Hey!

The Gang Up! Kickstarter is now live! www.kickstarter.com/projects/r…

Here I've put together collage of some of the Gang Up! Characters - I hope you like them so far :D  These - not so serious-  criminals will soon apear on the individual cards of thje game.

-Robin

My Blog:www.robinkeijzer.com/
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RobinKeijzer's Profile Picture
RobinKeijzer
Robin Keijzer
Artist | Professional | Digital Art
Netherlands
Hello!

I'm Robin and I enjoy making illustrations, comics & art for games! In the past I had a great time being the art director and co-creator of the bloody and humoristic game 'Fairytale Fights'. And I've been working on more fun games ever since.




These days I mainly work on my personal projects, such as the cardgame 'Gang UP!',



but I also love to work as a freelance artist for whoever brings me fun challenges and adventure! Oh, in my spare time I play D&D :)

Feel free to leave a message or contact me!

-Robin

PS. Photo is me cosplaying as Jigen from Lupin the 3rd at the dutch Abunai 2014!
PS2. For more frequent updates, please check my blog!
   

Having found the right references, the general style was set. Now it was time to work towards a first prototype of a card. The card consits out of two parts that really have to work together;

  • the card design itself,
  • and the illustrations that go on it.

The card design is very important for the gameplay, but at the same time it's just a background for the story we want to tell with the illustrations. So after formulating a general plan on the card design, I started with a first prototype illustration, in this case a character; Kingpin Jim.

Step 1. I usually start with a sketch on paper, often in my sketchbook. Then I scan the drawing and tweak it in photoshop. This is also the time I look up extra references, so I can refine details, like the gun in this case. First I gave Jim a tommy-gun, but it didn't fit his size, so I changed it for a WW1 LMG, the bern MK2. Then I tested some different colors for his suit (which are strongly determined by the background color of the card, but more about that later) When I was done I printed the sketch on A3 paper, refined it and colored it again.

   

As you might have noticed, I like to keep the sketchy/ lively feeling in my drawings. In the past I inkted my work, which made it really stiff. And it was also extra time-consuming, which is a big burden when for example making comics.

Step 2. Now I had made one character that we liked. But how does he relate to other characters? To really make sure I made the right choice here, I had to come up with a few more characters of the same gang. Note; although 'gangs' in the game can have any mix of members, it's just easier for storytelling/design to imagine some group origin for the characters (like also shown in the movie). So I sketched these guys.

   

Now I felt confident enough that this would become a good mix of characters. Last I refined a few more of them; so I would have enough material to work with while designing the cards themselves.

From there we continued :) Read more about it in part 3!

You can find our project here: www.kickstarter.com/projects/r…

-Robin

*copyrights of the references belong to respective owners

Comments


Add a Comment:
 
:iconezjedi:
EzJedi Featured By Owner Oct 2, 2014   Digital Artist
Your work's great! I stumbled across your stuff in the Badass characters group, you've got a new fan dude. :thumbsup:
Reply
:iconrobinkeijzer:
RobinKeijzer Featured By Owner Oct 7, 2014  Professional Digital Artist
Thanks EzJedi!That means a lot to me :D 
Reply
:iconezjedi:
EzJedi Featured By Owner Oct 7, 2014   Digital Artist
You're welcome, keep up the good work!;)
Reply
:iconflyingdutchmangames:
FlyingDutchmanGames Featured By Owner Sep 8, 2014
Zeer coole gallery! :)
Reply
:iconrobinkeijzer:
RobinKeijzer Featured By Owner Sep 15, 2014  Professional Digital Artist
Dankje! :)
Reply
:iconsuper-kip:
Super-kip Featured By Owner Jul 9, 2014  Hobbyist General Artist
Ik heb je werk in het stripmuseum zien hangen. Zag er zoals altijd puik uit.
Reply
:iconrobinkeijzer:
RobinKeijzer Featured By Owner Jul 10, 2014  Professional Digital Artist
Thanks! Ik ben jaloers :) het is behoorlijk bij mij uit de buurt dus ik zal er zelf weinig van zien ben ik bang :/ 
Reply
:iconsuper-kip:
Super-kip Featured By Owner Jul 10, 2014  Hobbyist General Artist
Jammer, maar begrijpelijk. Groningen is een beetje uit de route.
Voor mij was het al 1,5 uur reizen, maar ik kwam mensen tegen die er 4 uur voor hadden gereisd.
Reply
:iconbirdamon:
Birdamon Featured By Owner Jun 18, 2014
I like your animal style robot. I'm making 2d game.
Do you draw animation for game?
Reply
:iconrobinkeijzer:
RobinKeijzer Featured By Owner Jun 20, 2014  Professional Digital Artist
Hey thanks Birdamon :) I often prepare art files for animation, but I don't animate things anymore myself. 
Reply
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